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Hellish quart guide
Hellish quart guide







hellish quart guide

Neither are actually Janissaries and both use sabres.

hellish quart guide

Timarli Sipahi were trained cavalry (volunteers, slaves, Turks and foreigns combined) and they were one of the main branches of the Ottoman army, and they looked like this. Janissaries had lots of different duties and titles, but in in times of peace, the Ottoman navy was manned by "Azeb" soldiers, and in war, they were manned by "Timarli Sipahi" soldiers.Īzeb soldiers were volunteer Turkish youth (around 20) light infantry and they looked like this. So I don't know what a "Turkish galley comito" is, but Wikipedia says a comito is "a galley boatswain, in charge of handling sails". Which makes more than half of the planned roster Sabre users.ĭon't get me wrong, I love a good sabre as much as the next guy, but it does seem very Sabre heavy right now. Of the 4 more we only have pictures of, the planned characters, a further THREE have distinctly sabre-type swords. We do indeed have Marie (Rapier), Izzy (Longsword) now, and a fellow with a Schianova (Basket-hilt sword) on the way to break up the sabrefest a bit.Īlready we have 3 of the 5 playable characters using Sabre though. Swedish Reiter (Black Riders, light cavalry) - Possibly another Sabre ( Schweizersäbel), or maybe Dusack (which is.Maybe like a Main Gauche (parrying dagger) which in time we may see implemented for Marie. And the roadmap does speak of off-hand weapons. We have the Musketeer I believe (Marie) - Rapier.Turkish Janissaries - Kilic/Kilij which is a Scimitar (so.Polish Hussars - Szabla (Literally Polish for 'Sabre').You’ll be fighting Zaporozhian Cossacks, Polish Hussars, Crimean Tatars, Swedish Reiters, Turkish Janissaries, French Musketeers and more. Not everyone has what it takes to be a Godeon like Ilxuss or Womjak.Reading the information about the game from the game's Blog and the Roadmap it does seem very much like this is going to become Sabre Simulator. But due to short range of basic attacks and above mentioned style features he requires more dedication and will to master. He's not the weakest per se, he has more HP than any other character, his slashes are very fast and footsies are ok. So for example Kalkstein while being a strong character requires more time and attention to master his moves and combos while Jacek is good out of the box due to simplicity of his moveset and with additional time investment into few special moves he becomes even better.Īnd then we have Gedeon who has leg specifics and relies more on active parry defense due to his cross style. Not with weak - strong scale but easy - hard to learn.īy definition all characters that don't switch legs are easier to get into than those with different attacks and combos from different leg forward. And in our community we have enough such examples.Īs an addition I think another ranking is useful to have a broader view on balance. Yet this "slight" also means that it's completely possible to overcome it with pure skill. The difference is in the fact that strongest characters can be better in large number of variable situations while good characters have to stick to creating situations favorable specifically to them or they will be at slight disadvantage. Some characters may require specific playstyle to feel like the strongest. The difference between being simply good and the best may be a small one but it will still be enough. Recoveries on some combos are as big as 1-2 seconds.Įveryone else. He's the slowest moving character in the game and the more you press forward the more he slows down so you have to release and press again which leads to weak footsies. Sounds pretty strong, maybe too strong, eh? But his drunkenness has another side. and then burst into motion may catch you off guard. Drunken animations that sometimes look slow. Some slashes are very fast, some slow but powerful enough to crush through almost anything. If she had more different slashes she would be imbalanced. Some thrusts are both fastest and have lowest recoveries. Quick recoveries and transitions between slashes and thrusts. Different leg positions resulting in different possible moves provide enough room to keep your opponent guessing on what'll you do next. Variety of deadly thrusts which are complemented by powerful slashes. Still has good range, high damage attacks, fast footsies, combos for different situations and the best (variable!) gap closer in the game.

hellish quart guide

Not too strong anymore due to both stamina nerf and rebalance.

hellish quart guide

But some of them are a bit stronger than the others. Voted for Marie due to her recoveries on beaten blade being almost non-existent.Īside from that I think there are no OP (over powered, i.e.









Hellish quart guide